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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Jun Ye is a laser Jedi, wielding beams so precise they are destined to become a nanotech force. The Shanghai-born physicist came to the United States for grad school in 1989, yearning for theoretical work. But the laser lab lured him, and he set about tightening the precision of its instruments—to brilliant effect. By 2001,Ye had produced a stream of photons with timing steadier than the oscillations of an atomic clock. Last year, he synchronized and phasc-tracked two pulsating bearns of ifferent colors so closely that they melded into one coherent beam—a feat physicists had thought impossible. Ye's phase-locked pulses can be shaped and shortened when different lasers are added to the mix. University of Colorado physicist Carl Wieman, whose atom-trapping laser tricks earned him a Nobel Prize last year. Says Ye's tunability gives nanotechnologists a new tool for simultaneously tweaking each bond in intricate molecules. Ye is now refining his tools to push the frontiers of a variety of fields. With pulses fast enough. Ye figures he can talk to an atom's electrons.
YE
JUN
AGE 34
NANOTECHNOLOGY
NATIONAL INSTITUTE OF STANDARDS AND TECHNOLOGY

You pick up your phone and an unfamiliar computer-generated voice threatens you. Strangers send you cryptic faxes and chilling e-mails about government conspiracy. But it's all part of the online game Majestic, created by Neil Young. After stints as a teenage programmer in the United Kingdom and, later, at Virgin Interactive in the United States, Young helped launch Redwood City, CA-based Electronic Arts' landmark Ultima Online role-playing game in 7997. Believing the potential of Internet games wasn't being fully explored, he then got restless. He wanted people to play games with media they used every day: the Web, e-mail, faxes, instant messages and phone calls. When Elec-tronic Arts launched Majestic in July 2001, thousands of players paid $9.99 a month to take part. After September 11.Majestieshut down for a week and usage declined, forcing the company to wrap up the game in April 2002.Young is now developing an adaptation of The Lord of the Rings for the Xbox, the Game Cube and other systems. Once again, he's thinking outside the box:" It's not a running, jumping, shooting game," he warns.
YOUNG
NEIL
AGE 31
ENTERTAINMENT
ELECTRONIC ARTS

Source From: TECHNOLOGY REVIEW June 2002
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